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"As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great."


 


An anonymous source told Polygon that "mission creep" had "eaten up" the Kickstarter funds—though this has not been officially confirmed. Director of business development Larry Kuperman told Polygon that efforts to pitch the game to publishers in order to POE currency trade  secure more funding fell through because the studio's vision didn't align with the market. "A shiny new thing comes along and gets added to the project," he said. "And our developers wanted to add their own ideas. The vision expanded."


 


The pause will result in the loss of roughly 15 contract employees who were working on the game, but no full-time Nightdive staff will be laid off. Kick and Kuperman both also emphasized that development is paused, not canceled. "We are taking a break, but NOT ending the project," Kick wrote. "Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled."


 


And since it came up on Twitter, we will note it here as well: Refunds to backers will not be offered, as Nightdive still intends to complete the project.


 


We'll be delivering a finished game. https://t.co/fjtntU5jfMFebruary 16, 2018


 


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Correction:   stated that Nightdive confirmed the Kickstarter funds have been "depleted," but it has not officially stated as much.


 


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